Instructional Design in Action
“Hands-on design is where strategy meets practice. These artifacts reflect my commitment to creating learner-centered, engaging, and accessible course experiences.”
Roadmaps and Clear Navigation
I use roadmaps and navigation guides to orient learners, reduce cognitive load, and set clear expectations. By outlining objectives and resources upfront, learners can pace themselves and better understand how assessments align with outcomes.
Caption: Module roadmap providing objectives, timeline, and key resources. Created for a Brightspace environment with Articulate 360.
Scenario-based and interactive design
These design techniques allow learners apply knowledge in context. These slides feature interactive/ branching logic, where each choice triggers tailored feedback. It builds decision-making skills and allows safe practice with real-world situations.
Caption: Interactive scenario with branching choices and immediate feedback. Created for a Canvas environment using Articulate 360.
Multimedia and Multiple Modalities
I make it a point to make learning interactive and multimodal, incorporating video, narration, and graphics — to support multiple learning styles. All assets include captions, transcripts, and alt text to ensure accessibility for all learners.
Caption: Multimedia content combining video, text, and narration with accessibility features. Created for a Canvas environment using Camtasia.
Assessments aligned directly to competencies
Each item includes contextual feedback, helping learners self-diagnose gaps and reinforcing correct reasoning. This slide illustrates my emphasis on formative feedback loops.
Caption: Competency-aligned knowledge check with corrective feedback. Created for a Canvas environment with Articulate 360.
Narrative Reflection
This practice encourages learners to connect content to practice. This closing slide invites learners to summarize takeaways, note applications, and anticipate next steps — reinforcing transfer and self-directed learning.
Caption: Reflection activity prompting learners to apply takeaways.
Design Principles Across All Samples
Backward Design → Outcomes drive activities and assessments.
Universal Design for Learning (UDL) → Captions, alt text, flexible pacing, multiple modalities.
Authentic Assessment → Real-world tasks, not just recall.
Feedback Loops → Frequent opportunities for self-correction and growth.
Impact
Learner Success: Interactive and multimedia elements increased engagement and completion rates.
Scalability: Templates allowed reuse across multiple courses, reducing development time and ensuring quality.